-2
from experienced NPCs
-1
from others except those of your own kind
-2
from others in any situation where No Sense of Humor becomes evident
+2
from young or naive individuals who believe you are as good as you say you are
+3
Shanty Town Underworld
+3
on all HT rolls to avoid knockdown and stunning
+6
on all IQ rolls to wake up or to recover from surprise or mental stun
+2
to HT to resist the effects of temperature
+1
to initiative rolls for your side (+2 if you are the leader)
+3
to resist torture
0
B271
Cultural Familiarity (Lizardfolk)
Native
Do not suffer the normal -3 penalty for unfamiliarity
0
B23
Social Stigma (Second-Class Citizen)
You belong to a group that receives fewer rights and privileges than “full citizens.”
-5
B155
Overconfidence
Self-Control Roll (CR): 12 or less (Resist quite often)
You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!
-5
B148
Language: Common
Spoken (Accented)
2
B24
Language: Lizard
Native; Spoken (Native); Written (Native)
0
B24
Combat Reflexes
Never freeze
15
B43
High Pain Threshold
Never suffer shock penalties when injured
10
B59
-10
B146
Sense of Duty
Friends and Companions
-5
B153
Talent (Hired Muscle) 3
+1 per level to Shadowing, Intimidation, Stealth, Observation, Tracking, and Search
18
B89, PU3:25
0
DF3:15
-10
B132
Cold-Blooded
Under 65-degrees
-10
B127
0
DF3:15
Feature: Sand-coloured scales
+1 to stealth in the desert
0
DF3:15
Feature: Cannot learn non-reptilain languages above Accented.
0
DF3:15
Feature: Head armor not interchangeable with humans.
0
DF3:15
0
B42
1
B91
2
B71
Crushing Striker (Tail)
Clumsy 2; Limited Arc (Behind)
1
B88,MA47
Terrain Adaptation (Sand)
5
B93
5
B42
Damage Resistance 2
Tough Skin
6
B47
16
DX+5
8
B222
16
DX+4
20
B208
14
DX+2
8
B223,MA59
13
DX+1
2
B182,MA55
Tail Sweep
Default: Sumo Wrestling-3
14
+0
4
B232,MA81
Head Butt
Default: Brawling-1
13
+0
2
MA74
Ear Clap
Default: Brawling-3
12
-1
2
MA70
Shadowing
Default: Stealth-4
13
IQ+4
2
B219
12
DX+0
1
B198
11
HT+0
1
B183
11
Will+2
1
B202
11
Per+2
1
B226
11
Per+2
1
B219
11
DX-1
1
B226
Trip
Default: Sumo Wrestling Parry-1
10
-1
0
MA81
10
HT-1
1
B200
Area Knowledge (Shantytown; Lived there)
All important businesses, streets, citizens, leaders, etc.
9
IQ+0
1
B176
9
Per+0
1
B218
8
IQ-1
1
B178
8
IQ-1
1
B223
Armoury/TL4 (Melee Weapons)
8
IQ-1
1
B178
1
Flail
Attempts to parry flails and kusaris are at -4; fencing weapons (“F” parry) can’t parry at all! Attempts to block such weapons are at -2.
2
100
8 lb
100
8 lb
LT56
1
Plate, Light Full Helm
Don: 14 secs; Holdout: -4; Reaction Pen.-1
3
300
2.4 lb
300
2.4 lb
LTIA14
1
Plate, Left-Side Armor
Don: 15 secs; Holdout -3; Reaction Pen -1; Covers Left Arm and Left Leg
4
500
2 lb
500
2 lb
LTIA8
1
Scale, Light Torso Armor
Don: 30 secs; Holdout: -3; Reaction Pen.-2; -1 DR vs. crushing.
1
320
16 lb
320
16 lb
LTIA5
1
Scale, Light Arm Armor
Don: 15 secs; Holdout: -3; Reaction Pen.-1; -1 DR vs. crushing.
1
160
8 lb
160
8 lb
LTIA7
1
Scale, Light Leg Armor
Don: 30 secs; Holdout: -3; Reaction Pen.-1; -1 DR vs. crushing.
1
320
16 lb
320
16 lb
LTIA10
1
10
0.3 lb
73
12.8 lb
1
4
10
0.25 lb
31.5
6.25 lb
LT96
1
Dayer
Watertight vine-woven bottle, carried at the belt. Holds up to one Day of water.
1.5
1 lb
21.5
6 lb
1
20
5 lb
20
5 lb
1
4
10
0.25 lb
31.5
6.25 lb
LT96
1
Dayer
Watertight vine-woven bottle, carried at the belt. Holds up to one Day of water.
1.5
1 lb
21.5
6 lb
1
20
5 lb
20
5 lb
1
10
0.3 lb
370
9 lb
1
1
10
0.5 lb
50
2 lb
B288
100
Ammunition (Dragoon Pistol)
0.2
0.01 lb
20
1 lb
1
4
20
0.5 lb
20
0.5 lb
LT96
1
4
10
0.25 lb
155
3.35 lb
LT96
1
4
145
3.1 lb
145
3.1 lb
LT93
1
4
10
0.25 lb
155
3.35 lb
LT96
1
4
145
3.1 lb
145
3.1 lb
LT93