Portrait
Identity
Name
Raven
Title
Organization
Miscellaneous
Created
Mar 16, 2026, 6:36 PM
Modified
Aug 1, 2026, 3:43 PM
Player
Description
Gender
Female
Age
24
Birthday
June 24
Religion
Height
5'4"
Weight
145 lb
Size
0
TL
4
Hair
Black
Eyes
Blue
Skin
Tan
Hand
Right
150 Points
0
Unspent
0
Race
85
Attributes
44
Advantages
-15
Disadvantages
-2
Quirks
38
Skills
0
Spells
Primary Attributes
[0]
10
Strength (ST)
[60]
13
Dexterity (DX)
[20]
11
Intelligence (IQ)
[0]
10
Health (HT)
[0]
5
Threshold (Thresh)
[0]
5
Recharge Rate (RR)
Basic Damage
[20]
1d-2
Basic Thrust
[20]
1d
Basic Swing
Secondary Attributes
[0]
11
Will
[0]
13
Fright Check
[0]
11
Perception (Per)
[0]
11
Vision
[0]
11
Hearing
[0]
11
Taste & Smell
[0]
11
Touch
[5]
6
Basic Speed
[0]
6
Basic Move
Point Pools
[0]
10
of
10
Fatigue Points (FP)
[0]
10
of
10
Hit Points (HP)
[0]
0
of
0
Power Tally (PT)
Humanoid
Roll
Location
DR
-
Eyes
-9
0
1-3
Right Eye
-9
0
4-6
Left Eye
-9
0
3-4
Skull
-7
2
5
Face
-5
0
6-7
Arm
-2
3
1-3
Right Arm
-2
3
4-6
Left Arm
-2
3
8-9
Hand
-4
0
1-3
Right Hand
-4
0
4-6
Left Hand
-4
0
10-11
Torso
0
3
12
Groin
-3
3
13-14
Leg
-2
1
1-3
Right Leg
-2
1
4-6
Left Leg
-2
1
15-16
Foot
-4
2
1-3
Right Foot
-4
2
4-6
Left Foot
-4
2
17-18
Neck
-5
0
-
Vitals
-3
3
Encumbrance, Move & Dodge
Level
Max Load
Move
Dodge
0
None
20 lb
6
10
1
Light
40 lb
4
9
2
Medium
60 lb
3
8
3
Heavy
120 lb
2
7
4
X-Heavy
200 lb
1
6
Lifting & Moving Things
20 lb
Basic Lift
40 lb
One-Handed Lift
160 lb
Two-Handed Lift
240 lb
Shove & Knock Over
480 lb
Running Shove & Knock Over
300 lb
Carry on Back
1,000 lb
Shift Slightly
±
Reaction
-2
from experienced NPCs
+2
from young or naive individuals who believe you are as good as you say you are
+2
when interacting with couriers, messengers, or within post offices
±
Condition
+6
on all IQ rolls to wake up or to recover from surprise or mental stun
+1
to all HT rolls to stay conscious, avoid death, resist disease, or resist poison
+1
to initiative rolls for your side (+2 if you are the leader)
Melee Weapon
Usage
SL
Parry
Block
Damage
Reach
ST
Long Knife
Swung
16
12
No
1d-1 cut
C,1
7
Long Knife
Thrust
16
12
No
1d-2 imp
C,1
7
Natural Attacks
Bite
13
No
No
1d-3 cr
C
Natural Attacks
Kick
11
No
No
1d-2 cr
C,1
Natural Attacks
Punch
13
10
No
1d-3 cr
C
Rondel Dagger
Thrust
16
11
No
1d-2 imp
C
6
Rondel Dagger
Thrust - Main-Gauche
11
9F
No
1d-2 imp
C
6
Ranged Weapon
Usage
SL
Acc
Range
Damage
RoF
Shots
Bulk
Recoil
ST
Pistol Crossbow
Fire Bolt
13
1
150/200
1d imp
1
1(4)
-4
7
Trait
Pts
Talent (Stilt Courier) 2
+1 per level to Forgery, Cryptography, Observation, Holdout, Smuggling, Writing, Area Knowledge, Riding, Accounting, Acrobatics, Streetwise, and Shadowing
24
B89, PU3:25
Combat Reflexes
Never freeze
15
B43
Fit
Recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5
B55
Natural Attacks
0
B271
Cultural Familiarity (The Stilt)
Native
Do not suffer the normal -3 penalty for unfamiliarity
0
B23
Language: Common
Native; Spoken (Native); Written (Native)
0
B24
Sense of Duty
Friends and Companions
-5
B153
Curious
Self-Control Roll (CR): 12 or less (Resist quite often)
Make a self-control roll when presented with an interesting item or situation
-5
B129
Overconfidence
Self-Control Roll (CR): 12 or less (Resist quite often)
You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!
-5
B148
Broad-Minded
-1
B163
Habit
Absent-mindedly twirls letter opener
-1
B164
Skill / Technique
SL
RSL
Pts
Off-Hand Weapon Training
Default: Knife-4
16
+0
5
B232
Knife
16
DX+3
8
B208
Acrobatics
14
DX+1
2
B174,MA54
Evade
Default: Acrobatics
14
+0
0
MA71
Riding (Camel)
14
DX+1
1
B217
Crossbow
13
DX+0
1
B186
Fast-Draw (Knife)
14
DX+1
1
B194,MA56
Area Knowledge (Upper Stilt; Lived there)
All important businesses, streets, citizens, leaders, etc.
13
IQ+2
1
B176
Area Knowledge (Lower Stilt; Lived there)
All important businesses, streets, citizens, leaders, etc.
13
IQ+2
1
B176
Targeted Attack (Vitals Armor Chinks) (Knife Thrust/Weapon)
Default: Knife-4
13
-3
2
MA68
Streetwise
12
IQ+1
1
B223
Writing
12
IQ+1
1
B228
Holdout
12
IQ+1
1
B200
Observation
12
Per+1
1
B211
Shadowing
Default: Stealth-4
12
IQ+1
1
B219
Accounting
11
IQ+0
1
B174
Stealth
11
DX-1
1
B222
Climbing
11
DX-1
1
B183
Gesture
11
IQ+0
1
B198
Forgery/TL4
11
IQ+0
1
B196
Cryptography/TL4
11
IQ+0
1
B186
Navigation/TL4 (Land)
10
IQ-1
1
B211
Fast-Talk
10
IQ-1
1
B195
Lockpicking/TL4
10
IQ-1
1
B206
Running
9
HT-1
1
B218
Hiking
9
HT-1
1
B200
#
Carried Equipment (39.5 lb; $1876.5)
Uses
TL
LC
1
Long Knife
1
120
1.5 lb
120
1.5 lb
LT56
1
Rondel Dagger
Reduce penalty for targeting chinks in armor (p. B400) by -2.
3
40
1 lb
40
1 lb
LT56
1
Brigandine, Light Torso Armor
Don: 30 secs; Holdout: -2; Reaction Pen.-2
4
900
10 lb
900
10 lb
LTIA5
1
Brigandine, Light Arm Armor
Don: 15 secs; Holdout: -2; Reaction Pen.-1
4
450
5 lb
450
5 lb
LTIA8
1
Cloth, Padded Leg Armor
Don: 15 secs; Holdout: 0; Flexible and susceptible to blunt trauma (p. B379)
0
50
6 lb
50
6 lb
LTIA10
1
Boots, Leather
Don: 6 secs; Holdout: -4; Flexible and susceptible to blunt trauma (p. B379); -1 DR vs. impaling.
1
80
3 lb
80
3 lb
LTIA16
1
Belt
10
0.3 lb
236.5
13 lb
1
Hip Quiver
Holds 20 arrows or bolts
0
15
1 lb
35
2.2 lb
B289
20
Pistol Crossbow Dart
3
1
0.06 lb
20
1.2 lb
LT76
1
Belt Hook
4
10
0.25 lb
160
4.25 lb
LT96
1
Pistol Crossbow
Requires two hands to ready, but only one hand to attack.
3
150
4 lb
150
4 lb
LT72
1
Belt Hook
4
10
0.25 lb
31.5
6.25 lb
LT96
1
Dayer
Watertight vine-woven bottle, carried at the belt. Holds up to one Day of water.
1.5
1 lb
21.5
6 lb
1
Days of Water
20
5 lb
20
5 lb