Portrait
Identity
Name
Nimrod the All-Knowing
Title
Organization
Miscellaneous
Created
Mar 20, 2026, 2:30 PM
Modified
Jul 6, 2026, 12:32 PM
Player
Description
Gender
Male
Age
30
Birthday
June 18
Religion
Height
4'5"
Weight
80 lb
Size
-1
TL
4
Hair
Scales
Eyes
Reptile
Skin
Sandy
Hand
Right
150 Points
0
Unspent
2
Race
70
Attributes
47
Advantages
-25
Disadvantages
-1
Quirks
57
Skills
0
Spells
Primary Attributes
[-10]
9
Strength (ST)
[20]
11
Dexterity (DX)
[60]
13
Intelligence (IQ)
[0]
10
Health (HT)
[0]
35
Threshold (Thresh)
[0]
50
Recharge Rate (RR)
Basic Damage
[20]
1d-2
Basic Thrust
[20]
1d-1
Basic Swing
Secondary Attributes
[0]
13
Will
[0]
13
Fright Check
[0]
13
Perception (Per)
[0]
13
Vision
[0]
13
Hearing
[0]
13
Taste & Smell
[0]
13
Touch
[0]
5.25
Basic Speed
[0]
4
Basic Move
Point Pools
[0]
10
of
10
Fatigue Points (FP)
[0]
9
of
9
Hit Points (HP)
[0]
0
of
35
Power Tally (PT)
Lizardman
Roll
Location
DR
-
Eyes
-9
0
1-3
Right Eye
-9
0
4-6
Left Eye
-9
0
3-4
Skull
-7
4
5
Face
-5
2
6-7
Arm
-2
3
1-3
Right Arm
-2
3
4-6
Left Arm
-2
3
8-9
Hand
-4
2
1-3
Right Hand
-4
2
4-6
Left Hand
-4
2
10-11
Torso
0
3
12
Groin
-3
3
13-14
Leg
-2
3
1-3
Left Leg
-2
3
4-6
Right Leg
-2
3
15-16
Foot
-4
2
1-3
Right Foot
-4
2
4-6
Left Foot
-4
2
17
Neck
-5
2
18
Tail
-3
2
-
Vitals
-3
3
Encumbrance, Move & Dodge
Level
Max Load
Move
Dodge
0
None
16 lb
4
8
1
Light
32 lb
3
7
2
Medium
48 lb
2
6
3
Heavy
96 lb
1
5
4
X-Heavy
160 lb
1
4
Lifting & Moving Things
16 lb
Basic Lift
32 lb
One-Handed Lift
128 lb
Two-Handed Lift
192 lb
Shove & Knock Over
384 lb
Running Shove & Knock Over
240 lb
Carry on Back
800 lb
Shift Slightly
±
Reaction
-1
from others except those of your own kind
+2
Other architectural wizards, architects & engineers
±
Condition
-5
to all rolls to notice interruptions while obsessed with a task
+2
to HT to resist the effects of temperature
+3
to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial
Melee Weapon
Usage
SL
Parry
Block
Damage
Reach
ST
Claws, Sharp (Feet)
Kick
9
No
No
1d-2 cut
C,1
Claws, Sharp (Hands)
Slash
11
8
No
1d-3 cut
C
Disintegrate
0
No
No
1d /point
Explode
0
No
No
1d frag/2 points
Mud Jet
Jet
15
No
No
1d kb/point - Blinds
1
Natural Attacks
Bite
11
No
No
1d-3 cr
C
Natural Attacks
Kick
9
No
No
1d-2 cr
C,1
Natural Attacks
Punch
11
8
No
1d-3 cr
C
Partial Petrification
Punch
11
8
No
Petrification
C
Rain of Stones
Area
0
No
No
1d-1 cr/point
Rive
0
No
No
1d (pi ++)/point
Sand Jet
Jet
15
No
No
Blinds
1
Shatter
0
No
No
1d /point
Striker, Crushing (Tail)
9
7
No
1d-1 cr
C
Teeth, Sharp
Bite
11
No
No
1d-3 cut
C
Weaken
0
No
No
1d /2 points
Wizard's Staff
Swung
12
11
No
1d+1 cr
1-2
7†
Wizard's Staff
Thrust
12
11
No
1d cr
1-2
7†
Ranged Weapon
Usage
SL
Acc
Range
Damage
RoF
Shots
Bulk
Recoil
ST
Stone Missile
16
2
40/80
1d+1 cr/point
Trait
Pts
Natural Attacks
0
B271
Language: Common
Spoken (Accented)
2
B24
Language: Lizard
Native; Spoken (Native); Written (Native)
0
B24
Sense of Duty
Friends and Companions
-5
B153
Social Stigma (Second-Class Citizen)
You belong to a group that receives fewer rights and privileges than “full citizens.”
-5
B155
Dwarfism
-15
B19
Cultural Familiarity (Lizardfolk)
Native
Do not suffer the normal -3 penalty for unfamiliarity
0
B23
Magical Ability 3
+10 Threshold, +15 Recovery Rate Per Level
30
Talent (Architectural Wizard) 2
+1 per level to Ritual Magic (Protection & Warning), Ritual Magic (Earth), Ritual Magic (Making & Breaking), Thaumatology, Physiology (Elementals), Innate Attack, and Hidden Lore
10
B89, PU3:25
Obsession
Build The Tower
-1
B164
Single-Minded
+3 to success rolls for any lengthy mental task; Ignore everything else while concentrating, with -5 to roll to notice interruptions; If you NEED to divide your attention, this trait doesn't apply
5
B85
Lizardfolk
2
DF3:15
Disturbing Voice
-10
B132
Cold-Blooded
Under 65-degrees
-10
B127
Born Biter
0
DF3:15
Feature: Blue, brown, grey, or green scales.
0
DF3:15
Feature: Cannot learn non-reptilain languages above Accented.
0
DF3:15
Feature: Head armor not interchangeable with humans.
0
DF3:15
Claws, Sharp (Feet)
0
B42
Teeth, Sharp
1
B91
Nictitating Membrane 2
2
B71
Striker, Crushing (Tail)
Clumsy 2
3
B88
Terrain Adaptation (Sand)
5
B93
Claws, Sharp (Hands)
5
B42
Damage Resistance 2
Tough Skin
6
B47
Skill / Technique
SL
RSL
Pts
Innate Attack (Projectile)
16
DX+5
8
DFA79
Innate Attack (Beam)
Default: Innate Attack (Projectile)-2
15
DX+4
2
B201
Ritual Magic (Earth)
Default: Ritual Magic (Protection & Warning)-6
16
IQ+3
12
B218
Hidden Lore (Magic Items)
15
IQ+2
2
DFA78
Ritual Magic (Making & Breaking)
Default: Ritual Magic (Earth)-6
14
IQ+1
4
B218
Ritual Magic (Protection & Warning)
14
IQ+1
4
B218
Thaumatology
14
IQ+1
4
DFA91
Architecture/TL4
14
IQ+1
4
B176
Panhandling
13
IQ+0
1
B212
First Aid/TL4
13
IQ+0
1
B195
Staff
12
DX+1
4
DFA81
Research/TL4
12
IQ-1
1
B217
Symbol Drawing (Lizard Runes)
Stand-in for Writing for spell books
12
IQ-1
2
B224
Fortune-Telling (Dream Interpretation)
12
IQ-1
1
B196
Mathematics/TL4 (Applied)
11
IQ-2
1
B207
Engineer/TL4 (Civil)
Default: Architecture/TL4-6
11
IQ-2
1
B190
Geology/TL4 (Earthlike)
11
IQ-2
1
B198
Throwing
10
DX-1
1
B226
Climbing
9
DX-1
1
DFA74
Hiking
9
HT-1
1
DFA78
Stealth
9
DX-1
1
DFA89
Spell
College
SL
RSL
Pts
Making and Breaking
0
Extend Object
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/lb; Maintain: Same; Time: 3 sec; Duration: 1 hr
Making & Breaking
-
0
M120
Shrink Object
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/lb; Maintain: Same; Time: 3 sec; Duration: 1 hr
Making & Breaking
-
0
M120
Contract Object
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/lb; Maintain: Same; Time: 3 sec; Duration: 1 hr
Making & Breaking
-
0
M120
Disintegrate
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
affects only inanimate objects
Class: Regular; Cast: 1-4; Time: 1 sec; Duration: Permanent
Making & Breaking
-
0
M120
Transform Object
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/lb; Maintain: Same; Time: cost=sec; Duration: 1 hr
Making & Breaking
-
0
M120
Rebuild/TL4
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 30; Time: sec=cost; Duration: Permanent
Making & Breaking, Technological
-
0
M177
Enlarge Object
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/lb; Maintain: Same; Time: 3 sec; Duration: 1 hr
Making & Breaking
-
0
M120
Inspired Creation
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 5/day; Time: Varies; Duration: Permanent
Making & Breaking
14
+0
0
M115
Restore
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2; Maintain: 1; Time: 3 sec; Duration: 10 min
Making & Breaking
13
-1
0
M116
Clean
**Ritual:** speak quietly and make a gesture
Class: Area; Cast: 2; Time: 1 sec; Duration: Permanent
Making & Breaking
12
-2
0
M116
Awaken Craft Spirit
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 3; Maintain: 1; Time: 5 sec; Duration: 1 min
Making & Breaking, Necromancy
11
-3
0
M115
Soilproof
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2; Maintain: 1; Time: 2 sec; Duration: 10 min
Making & Breaking
11
-3
0
M116
Dye
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: Varies; Time: 3 sec; Duration: 2d days
Making & Breaking
10
-4
0
M116
Find Weakness
**Ritual:** speak quietly and make a gesture
Class: Info; Cast: Varies; Time: 2 sec; Duration: Instant
Making & Breaking
10
-4
0
M116
Weaken
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
affects only inanimate objects
Class: Regular; Cast: 2-6; Time: 5 sec; Duration: Permanent
Making & Breaking
9
-5
0
M116
Copy
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: Varies; Time: 5 sec; Duration: Permanent
Making & Breaking
9
-5
0
M116
Animate Object
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/5 lbs; Maintain: Same; Time: 3 sec; Duration: 1 min
Making & Breaking
8
-6
0
M117
Shatter
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
only affects inanimate objects
Class: Regular; Cast: 1-3; Time: 1 sec; Duration: Instant
Making & Breaking
8
-6
0
M116
Rive
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
only affects inanimate objects
Class: Regular; Cast: 1/d; Time: 1 sec; Duration: Instant
Making & Breaking
7
-7
0
M117
Reshape
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 6; Maintain: 3; Time: 10 sec; Duration: 1 min
Making & Breaking
7
-7
0
M117
Rejoin
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/10 lbs; Maintain: Half; Time: 4 sec/10 lbs; Duration: 10 min
Making & Breaking
7
-7
0
M116
Inscribe
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Area; Cast: 1/min 2; Maintain: Same; Time: 1 sec; Duration: 1 min
Illusion & Creation, Making & Breaking
7
-7
0
M97
Explode
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
affects only inanimate objects
Class: Regular; Cast: 2-6; Time: 1 sec; Duration: Instant
Making & Breaking
6
-8
0
M118
Ruin
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 2/lb; Maintain: Same; Time: 5 sec/lb; Duration: 1 min
Making & Breaking
6
-8
0
M118
Stiffen
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/lb; Maintain: Half; Time: 2 sec/lb; Duration: 10 min
Making & Breaking
6
-8
0
M117
Repair
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 2/5 lbs; Time: 1 sec/lb; Duration: Permanent
Making & Breaking
6
-8
0
M118
Transparency
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 4; Maintain: 2; Time: 10 sec; Duration: 1 min
Making & Breaking
5
-9
0
M119
Mystic Mark
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 3; Time: 10 sec; Duration: Varies
Making & Breaking
5
-9
0
M119
Sharpen
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/6" of edge; Maintain: Half; Time: 4 sec; Duration: 1 min
Making & Breaking
5
-9
0
M118
Mapmaker
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Special; Cast: 4; Maintain: 2; Time: 10 sec; Duration: 1 hr
Making & Breaking
5
-9
0
M118
Knot
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 2; Time: 3 sec; Duration: Varies
Making & Breaking
5
-9
0
M117
Shatterproof
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 3; Maintain: 3; Time: 1 sec; Duration: 1 hr
Making & Breaking
4
-10
0
M118
Fasten
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 3; Time: 1 sec; Duration: Permanent
Making & Breaking
4
-10
0
M118
Toughen
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1/pt of DR; Maintain: Same; Time: 5 sec; Duration: 1 hr
Making & Breaking
3
-11
0
M119
Weapon Self
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 8; Maintain: 4; Time: 5 sec; Duration: 1 min
Making & Breaking
2
-12
0
M119
Protection and Warning
0
Sense Danger
**Ritual:** speak quietly and make a gesture
Class: Info; Cast: 3; Time: 1 sec; Duration: Instant
Protection & Warning
14
+0
0
M166
Block
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 1 per DB; Time: 1 sec; Duration: Instant
Protection & Warning
14
+0
0
M166
Magelock
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 3; Maintain: 2; Time: 4 sec; Duration: 6 hrs
Protection & Warning
14
+0
0
M166
Shield
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2 per DB; Maintain: Half; Time: 1 sec; Duration: 1 min
Protection & Warning
14
+0
0
M167
Nightingale
**Ritual:** speak quietly and make a gesture
Class: Area; Cast: 2; Maintain: Same; Time: 1 sec; Duration: 10 hrs
Protection & Warning
13
-1
0
M167
Watchdog
**Ritual:** speak quietly and make a gesture
Class: Area; Cast: 1; Maintain: Same; Time: 10 sec; Duration: 10 hrs
Protection & Warning
13
-1
0
M167
Deflect Missile
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 1; Time: 1 sec; Duration: Instant
Movement, Protection & Warning
13
-1
0
M143
Sense Observation
**Ritual:** speak quietly and make a gesture
Class: Area; Cast: 1 or 3; Maintain: Half; Time: 5 sec; Duration: 1 hr
Protection & Warning
13
-1
0
M167
Mystic Mist
**Ritual:** speak quietly and make a gesture
Class: Area; Cast: 1; Maintain: Same; Time: 5 min; Duration: 10 hrs
Protection & Warning
13
-1
0
M168
Umbrella
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 1; Maintain: 1; Time: 2 sec; Duration: 10 min
Protection & Warning, Water
13
-1
0
M185
Missile Shield
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 5; Maintain: 2; Time: 1 sec; Duration: 1 min
Protection & Warning
13
-1
0
M168
Detect Poison
**Ritual:** speak quietly and make a gesture
Class: Area/Info; Cast: 2; Time: 2 sec; Duration: -
Healing, Protection & Warning
13
-1
0
M166
Turn Blade
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 1; Time: 1 sec; Duration: Instant
Protection & Warning
13
-1
0
M167
Armor
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2 per DR; Maintain: Half; Time: 1 sec; Duration: 1 min
Protection & Warning
13
-1
0
M167
Bladeturning
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2; Maintain: 2; Time: 1 sec; Duration: 1 min
Protection & Warning
13
-1
0
M168
Shade
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 1; Maintain: Half; Time: 10 sec; Duration: 1 hr
Protection & Warning
13
-1
0
M169
Hardiness
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 1 per DR; Time: 1 sec; Duration: Instant
Protection & Warning
13
-1
0
M167
Reverse Missiles
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 7; Maintain: 3; Time: 1 sec; Duration: 1 min
Protection & Warning
12
-2
0
M168
Catch Missile
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 2; Time: 1 sec; Duration: Instant
Protection & Warning
12
-2
0
M168
Resist Water
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2; Maintain: 1; Time: 1 sec; Duration: 1 min
Protection & Warning, Water
12
-2
0
M186
Reflect Gaze
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 2; Time: 1 sec; Duration: Instant
Protection & Warning
11
-3
0
M168
Resist Poison
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 4; Maintain: 3; Time: 10 sec; Duration: 1 hr
Healing, Protection & Warning
11
-3
0
M91
Resist Disease
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 4; Maintain: 3; Time: 10 sec; Duration: 1 hr
Healing, Protection & Warning
11
-3
0
M90
Return Missile
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 2; Time: 1 sec; Duration: Instant
Protection & Warning
11
-3
0
M168
Resist Sound
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2; Maintain: 1; Time: 1 sec; Duration: 1 min
Protection & Warning, Sound
10
-4
0
M173
Iron Arm
**Ritual:** speak quietly and make a gesture
Class: Blocking; Cast: 1; Time: 1 sec; Duration: Instant
Protection & Warning
10
-4
0
M169
Warmth
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2; Maintain: 1; Time: 10 sec; Duration: 1 hr
Fire, Protection & Warning
10
-4
0
M74
Coolness
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 2; Maintain: 1; Time: 10 sec; Duration: 1 hr
Protection & Warning, Water
9
-5
0
M187
Resist Lightning
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 2; Maintain: 1; Time: 1 sec; Duration: 1 min
Air, Protection & Warning, Weather
8
-6
0
M196
Teleport Shield
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Area; Cast: 1#; Maintain: Same; Time: 10 sec; Duration: 1 hr
Gate, Protection & Warning
7
-7
0
M170
Resist Radiation
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: Varies; Maintain: Half; Time: 1 sec; Duration: 1 min
Protection & Warning, Technological
7
-7
0
M182
Weather Dome
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Area; Cast: 3; Maintain: 2; Time: 1 sec; Duration: 6 hrs
Protection & Warning, Weather
6
-8
0
M169
Resist Acid
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 2 or 6; Maintain: Half; Time: 1 sec; Duration: 1 min
Protection & Warning, Water
6
-8
0
M190
Resist Pressure
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: Varies; Time: 1 sec; Duration: 1 min
Protection & Warning
5
-9
0
M169
Atmosphere Dome
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Area; Cast: 4; Maintain: Half; Time: 1 sec; Duration: 6 hrs
Protection & Warning
5
-9
0
M169
Force Dome
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Area; Cast: 3; Maintain: 2; Time: 1 sec; Duration: 10 min
Protection & Warning
4
-10
0
M170
Force Wall
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 2/yd; Maintain: Same; Time: 1 sec; Duration: 10 min
Protection & Warning
3
-11
0
M170
Earth Spells
0
Seek Earth
**Ritual:** speak a word or two OR make a small gesture; **Cost:** -1
Class: Info; Cast: 3; Time: 10 sec; Duration: Instant
Earth
16
+0
0
M50
Stone Missile
**Ritual:** speak a word or two OR make a small gesture; **Cost:** -1
Class: Missile; Cast: 1-Magery; Time: 1-3 sec; Duration: Instant
Earth
16
+0
0
M52
Shape Earth
**Ritual:** speak a word or two OR make a small gesture; **Cost:** -1
Class: Regular; Cast: 1 per 25 cu yard; Maintain: Half; Time: 1 sec; Duration: 1 min
Earth
15
-1
0
M50
Seek Pass
**Ritual:** speak a word or two OR make a small gesture; **Cost:** -1
Class: Info; Cast: 3; Time: 10 sec; Duration: Instant
Earth
15
-1
0
M51
Earth Vision
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 2/10 yds#; Maintain: Same; Time: 1 sec; Duration: 30 sec
Earth, Knowledge
14
-2
0
M51
Stone to Earth
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 6 per 25 cu ft; Time: 1 sec; Duration: Permanent
Earth
13
-3
0
M51
Walk Through Earth
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 3#; Maintain: Same; Time: 1 sec; Duration: 10 sec
Earth
12
-4
0
M52
Partial Petrification
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 12; Time: 2 sec; Duration: Permanent
Earth
12
-4
0
M52
Earth to Air
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 5/25 cu ft#; Time: 2 sec; Duration: Permanent
Air, Earth
12
-4
0
M25
Sand Jet
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 1-3; Maintain: Same; Time: 1 sec; Duration: 1 sec
Earth
12
-4
0
M52
Rain of Stones
**Ritual:** speak quietly and make a gesture
Class: Area; Cast: 1#; Maintain: Same; Time: 1 sec; Duration: 1 min
Earth
12
-4
0
M53
Predict Earth Movement
**Ritual:** speak quietly and make a gesture
Class: Info; Cast: 2/day; Time: Varies; Duration: Instant
Earth
12
-4
0
M51
Stone to Flesh
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 10; Time: 5 sec; Duration: Instant
Earth
11
-5
0
M53
Steelwraith
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 7; Maintain: 4; Time: 2 sec; Duration: 1 min
Earth
11
-5
0
M54
Essential Earth
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 8 per cubic yard; Time: 30 sec; Duration: Permanent
Earth
10
-6
0
M53
Earthquake
**Ritual:** speak quietly and make a gesture
Class: Area; Cast: 2; Maintain: Same; Time: 30 sec; Duration: 1 min
Earth
10
-6
0
M54
Body of Stone
**Ritual:** speak quietly and make a gesture
Class: Regular; Cast: 10; Maintain: 5; Time: 5 sec; Duration: 1 min
Earth
10
-6
0
M54
Mud Jet
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 1-3; Maintain: 1-3; Time: 1 sec; Duration: 1 sec
Earth, Water
8
-8
0
M52
Purify Earth
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Double casting cost in poor or rocky soil/desert
Class: Area; Cast: 2; Time: 30 sec; Duration: Permanent
Earth, Plant
8
-8
0
M54
Sandstorm
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Area; Cast: 3; Maintain: Half; Time: Instant #; Duration: 1 min #
Air, Earth
8
-8
0
M27
Summon Earth Elemental
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Special; Cast: 4#; Time: 30 sec; Duration: 1 hr
Earth
8
-8
0
M27
Control Earth Elemental
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Special; Cast: Special; Time: 2 sec; Duration: 1 min
Earth
7
-9
0
M28
Create Earth Elemental
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Special; Cast: Special; Time: Special; Duration: Permanent
Earth
6
-10
0
M28
Alter Terrain
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Area; Cast: 1#; Time: 10 sec; Duration: 2d days
Earth
5
-11
0
M55
Volcano
**Ritual:** need both hands and feet free and must speak; **Time:** Doubled
Class: Regular; Cast: 15; Maintain: 10; Time: 1 hr #; Duration: 1 day
Earth
3
-13
0
M54
#
Carried Equipment (25.95 lb; $313.5)
Uses
TL
LC
1
Wizard's Staff
(Staff)
40
4 lb
40
4 lb
LTC1:30
1
Cloth, Padded Torso Armor
Don: 15 secs; Holdout: 0; Flexible and susceptible to blunt trauma (p. B379)
0
50
6 lb
50
6 lb
LTIA4
1
Cloth, Padded Leg Armor
Don: 15 secs; Holdout: 0; Flexible and susceptible to blunt trauma (p. B379)
0
50
6 lb
50
6 lb
LTIA10
1
Cloth, Padded Arm Armor
Don: 8 secs; Holdout: 0; Flexible and susceptible to blunt trauma (p. B379)
0
25
3 lb
25
3 lb
LTIA7
1
Grimoire (Good)
$80 per 100 pages; 1lb per 100 pages
0
0 lb
107
0.4 lb
40
+4 Spell Page (Stone Missile)
2.675
0.01 lb
107
0.4 lb
1
Belt
10
0.3 lb
41.5
6.55 lb
1
Belt Hook
4
10
0.25 lb
31.5
6.25 lb
LT96
1
Dayer
Watertight vine-woven bottle, carried at the belt. Holds up to one Day of water.
1.5
1 lb
21.5
6 lb
1
Days of Water
20
5 lb
20
5 lb